Metal Gear in UE4 WIP-01
Hi folks, welcome to my new wip about Metal Gear Solid.
Mission: create a restyle of metal gear solid (precisely the rex’s hangar) in unreal engine 4. It’s a long work, but I will finish (I think :P). So… let’s start.
Before leaving to go with the 3D modeling, I designed in Illustrator the entire map.
After the map, I started to create the volume blocks in UE4 and main rules for navigate in the map.
Leave a Reply